tagg.im / Victory Conditions in Civilization Vhttp://tagg.im/thread/87/victory-conditions-in-civilization-v2010-10-12T00:00:01ZDolphVictory Conditions in Civilization Vhttp://tagg.im/thread/87/victory-conditions-in-civilization-v#148Dolph2010-10-09T21:33:56ZAs in all Civilization games, there are multiple paths to glory to suit your play-style, starting conditions, and leader selection.
Time Victory (Score based)
Objective: Achieve the highest overall score of any civilization.
Science Victory (Space Race)
Objective: Assemble and launch a spaceship via the Apollo Program.
One or more ideal Science "machines" become necessary to make this victory condition viable ( see Specialized Cities: tagg.im/thread/86 ).
Domination Victory (Military)
Objective: Conquer every capital city.
Rather than wiping every opposing civilization completely off the map, it is only necessary to capture their capital cities.
One or more Military "machines" are necessary to make this victory condition viable at normal difficulty ( see Specialized Cities: tagg.im/thread/86 ).
Cultural Victory (Utopia)
Objective: Complete five social policy trees and the Utopia project.
Massive amounts of culture/turn is required to rapidly adopt five complete social policy trees.
Diplomatic Victory (UN)
Objective: Build the United Nations wonder and be unanimously voted as UN leader.
To achieve a unanimous vote in the United Nations, you must precariously balance your relationships with every civilization and city-state.
One or more ideal Wonder "machines" become necessary to make this victory condition viable ( see Specialized Cities: tagg.im/thread/86 ).
Related Articles:
Specialized Cities tagg.im/thread/86
Victory Conditions tagg.im/thread/87
Strategic Resources tagg.im/thread/88
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