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Trying to build all-purpose cities is like trying to build all-purpose cars: off-roading ten-seater sports car convertibles just don't work. Cities must specialize and focus on certain tasks to achieve maximum efficiency and efficacy. Three specialized cities can effectively be more powerful than six or more all-purpose cities. There are a handful of types of specialization you should focus on. ![]() Think of your cities as well-oiled, purpose built machines. Great Person / Wonder Machine (+Production, +Food, +Great Person)
Do NOT build your wonder city on a Hill: you receive +15% production w/ Windmill when your city is not on a hill. The Research Lab (+25% Production) would also be useful, but unfortunately it essentially costs 10 gold/turn (maintenance) with all it's prerequisites. Gold Machine (+Gold)
Military Machine (+Military production, +XP, +Production)
Any +Production terrain/resources/buildings useful for your Great Person / Wonder machine are also useful to your Military machine. In essense, the foundation of your Military machine is a Wonder machine, minus the focus on +Food and +Great Persons, with the additional focus on +Military Production and +XP. Science Machine (+Science)
You may not need a science city unless you're going for a Space Race victory. It may also not be worthwhile unless you have an aluminum resource. For these reasons, I would avoid settling a science machine until the Industrial Era (when Electricity reveals Aluminum). Every City (+Happiness, +Culture)
Be selective! Happiness and culture usually cost gold, so try to strike an efficient balance between the amount of gold you earn per turn and the amount of culture/happiness you want to maintain. Related Articles:
Is something out of date with a recent patch? Do you see a typo? Do you have something to add? Your feedback is welcome!
Posted 1 year ago by
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